Once inside fully clear all of the scientists and you can loot the elite crates in the middle. To take the tunnels you should come fully prepared to clear the scientists with a gun, meds and ammo. If you are stuck inside the main building flick the switch on the ground floor to restore power so you can exit.įor the Military tunnels you will need one fuse and one of each keycard. Keep in mind that if you take too long after the first fuse is in you will run out of time and have to enter another fuse in there. Once the 2nd fuse is in you have to run straight to the main building and you will be free to swipe your card and enter. This will give you a limited amount of time to run across launch to the cobalt building and enter the 2nd fuse on the ground floor over there. From that switch run straight to the green card room, swipe card, enter it, put your fuse in and turn on the switch. Turning this switch on will give power to the green card room. There will be a power line going up in the corner of this shack with a wire running from it. To begin, turn on the switch that is located out in the small shack out to the right of the pit by the truck. This will require you to run all the way across the launch site as the two fuse boxes are so far apart. To enter the main building you must enter in two fuses for there to be power to swipe your red card. The launch site requires two fuses and one green & red card to complete. You will still need to do the blue card and fuse though. Alternatively you can land a minicopter on the roof of the main building to avoid the use of a green card. Run up the stairs and enter in the fuse and you’re good to go. Once the timer is activated you will have one minute to run to the main building and swipe your green card.Once inside you will need to hit a switch on the ground floor in the corner to activate power to the blue card room. Inside here you will find the 2nd switch and the timer that you will be able to activate if the 1st switch is turned on. On the opposite side of the monument there will be a small shack in the corner with a red pipe leading to it. This is the same building that contains a recycler at train yard. One switch is located on the outside underneath the stairs of the crude oil refinery building. The timer can only be activated if both switches are turned on so it’s best to hit the furthest switch then run to the room with the timer and the remaining switch. To enter the main building you will need to hit 2 switches and one timer as well as be wearing a hazmat suit as the radiation in there is very high. It is also possible for Scientists to drop these cards as loot.For the powerplant you will need a green & blue card and one fuse. On the other hand, Green Keycards primarily spawn in the Lighthouse, Oxum's Gas Station, Abandoned Supermarket, and Junkyard. They can also be purchased from the Outpost in Rust for Scrap ×100. Blue Keycards can be found within Monuments such as the Sewer Branch, Satellite Dish, and Harbor. Next, Rust fans will need a Blue Keycard and Green Keycard to access the Trainyard's interior enclosures that hold the best loot. Related: How to Find More Blueprints in Rust Fuses can also be potentially dropped by hostile Scientists that spawn around the map. Electric fuses are items that can be randomly found in an assortment of crates and barrels throughout the open world. First, survivors need to procure an Electric Fuse required to solve the Trainyard's puzzle and unlock the central loot rooms. It is possible to loot the Trainyard in Rust without completing the Monument's puzzle, yet those aiming to maximize their haul should follow several steps in preparation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |